2D/3D digital and analogue
Projection is a term used in cartography to refer to the systematic process of translating the 3D space of the globe into the 2D plane of a map. Inspired by the concept of translation, technology will be explored as a method to draw in space. We will use plexiglass, mirrors, projectors, live feed camera’s, and other tools to experiment with translations between the 2 dimensional and the 3 dimensional.
(Description of workshop led by Cameron Forbes & Santiago Tavera at Centre des arts actuels Skol on June 26th, 2014 as part of the Marking Space: A drawing research lab summer residency).
"...questions around the relationship between 3D and 2D space, investigating drawing as a means to explore the opportunities and limitations of each. What happens when we translate something from the 3D world into a 2D representation- what is lost/ changed/ misinterpreted/ exaggerated?...
Participants were asked to consider the properties of the physical world (the dynamics of light, shadow, gravity, mass) as their own drawing language. The group explored these ideas using traditional mark-making tools, as well as light, live-feed cameras, tape, plexi-glass and sculptural materials to create collaborative drawings in space" (Christine Garvey).
The alteration and creation of space was documented by particpants throught out the workshop with disposible cameras.
From trace making to immersive lines
From physical flatness to digital space
A corporeal experience through the detachment of the body due to technology
And made for the body
The space becomes an unknown space
The unknown becomes fantasy
Light is used to trace architecture
Is the line in-between
Drawing not as the embodying of time and space BUT drawing as an exploration of it as a maquette and sketch
Line as space and time in motion______________________Drawing a dynamic stasis
A line becomes the translational space
Between one point and another
Made and occupied by a body
Transported to a corpo-reality and fantasy
A dynamic static experience between the two
Bringing the imaginative to reality and pushing reality to an illusion
Constant cycle from a 2 dimensional object to a 3 dimensional space
Always a back and forth motion between the two
Informing each other
Affecting each other
The architectural space, materials and media work together
To intersect and alter the lines, shapes and colours in space
Interacting and compromising with each other
Always in a process of translation